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Unreal Engine 4 Shaders and Effects Cookbook: Over 70 recipes for mastering post-processing effects and advanced shading techniques
Create stunning visual effects for 3D games and high-quality graphics.Design efficient Shaders for mobile platforms without sacrificing their realism.Master Unreal Engine's rendering pipeline for developing real-time graphics.
Unreal Engine 4 Shaders and Effects Cookbook: Over 70 recipes for mastering post-processing effects and advanced shading techniques
Artigo n.º: 31179434

Unreal Engine 4 Shaders and Effects Cookbook: Over 70 recipes for mastering post-processing effects and advanced shading techniques

Artigo n.º: 31179434

€ 63

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Create stunning visual effects for 3D games and high-quality graphics.Design efficient Shaders for mobile platforms without sacrificing their realism.Master Unreal Engine's rendering pipeline for developing real-time graphics.
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O que se Destaca

Comprehensive Recipes
Offers over 70 detailed recipes, providing step-by-step guidance for mastering post-processing effects and advanced shading techniques in Unreal Engine 4.
Expert Tips
Includes expert insights and best practices, enabling users to enhance their skills and create visually stunning projects with confidence.
Practical Applications
Focuses on practical applications of shaders and effects, helping users solve real-world problems in game development efficiently and effectively.

Detalhes do produto

Master post-processing effects and advanced shading techniques with over 70 recipes. Enhance your game development skills. Shop now at Ubuy Portugal
  • Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey FeaturesCreate stunning visual effects for 3D games and high-quality graphicsDesign efficient Shaders for mobile platforms without sacrificing their realismDiscover what goes into the structure of Shaders and why lighting works the way it doesBook DescriptionUnreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it's relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you'll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You'll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What you will learnMaster Unreal Engine s rendering pipeline for developing real-time graphicsUse physically based rendering (PBR) for building materials and lighting solutionsBuild optimized materials for games targeting multiple platformsUnderstand Unreal Engine s node and functions for creating desirable effectsDesign and build production-ready shadersExplore Unreal Engine s Material Editor for building complex materials and texturesWho this book is forThis book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.Table of ContentsPhysically Based RenderingPost-Processing EffectsOpaque Materials and Texture MappingTranslucent Materials and MoreBeyond Traditional Material UsesAdvanced Material TechniquesUsing Material InstancesMobile Shaders and Material OptimizationSome Extra Useful Nodes
Publisher Packt Publishing
Publication date May 27, 2019
Language English
Print length 524 pages
ISBN-10 1789538548
ISBN-13 978-1789538540
Item Weight 1.96 pounds (890 grams)
Dimensions 7.5 x 1.18 x 9.25 inches (19.1 x 3 x 23.5 cm)

Quem Deverá Comprar?

Suitable For
  • Game Developers

    Ideal for developers seeking to enhance visual quality through advanced shaders and effects in Unreal Engine 4.

  • Visual Artists

    Perfect for artists wanting to master post-processing effects and create stunning visuals in their projects.

  • Beginners to Shading

    Great for newcomers learning shading techniques, offering practical recipes for applying in Unreal Engine 4.

Not Suitable For
  • Complete Newbies

    Not suited for users with no prior knowledge of Unreal Engine or basic programming concepts.

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Perguntas e respostas do cliente

  • Pergunta: Como comprar Unreal Engine 4 Shaders and Effects Cookbook: Over online na Ubuy?

    Resposta: É fácil comprar Unreal Engine 4 Shaders and Effects Cookbook: Over online na Ubuy.. Você só precisa procurar o produto, escolher a forma de envio na hora de finalizar a compra e receber no seu endereço.
  • Pergunta: Unreal Engine 4 Shaders and Effects Cookbook: Over está disponível para compras online em Portugal?

    Resposta: Sim, na Ubuy Portugal este produto está disponível para você comprar a um preço razoável.. O Unreal Engine 4 Shaders and Effects Cookbook: Over não está disponível localmente, mas você pode confiar em nós com nossos serviços de remessa expressa.
  • Pergunta: Quanto tempo leva para receber o produto após fazer o pedido?

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C++ Editorial Review

The Unreal Engine 4 Shaders and Effects Cookbook has received mixed reviews. While it provides good overviews of UE4 capabilities in PBR, materials, and shaders that are useful for those who learn UE4, the majority of the book is about how to do something rather than why it works that way with UE, not to mention its poor content organization. Moreover, it is not recommended for readers who do not have a solid foundation in UE shaders as it does not explain all the nodes used to achieve some cool effects that are described here. The reason for 3 stars is the quality of printing, which is insufficient when printed in greyscale, making it tough to see the difference between metallic and matt material on a picture in this book, let alone much subtle details. ***

Avaliações e Classificações dos Clientes

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Prós

  • Good overview of UE4 capabilities in PBR, materials, and shaders that are useful for those who learn UE4.

Contras

  • Lack of detailed information on why something works that way with UE.

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